Thursday, October 23, 2014

Battleships Iteration

      Classic games are pretty straight-forward. Easy to learn, with simple rules and not many strategies to master, or probably not strategy at all. Just a bit of luck,  pens, paper and you are ready to go. This kind of games don't vanish in time because are easy to learn and carry around, being a good source of fun on-the-go.

     On Friday class, held on 17th October we had to split in pairs and play a game of battleships. As expected, everybody was already familiar with the game and everything went smoothly. At the end of the "playing phase" people were saying that they felt all kind of emotions: from the frustration of not hitting the opponent ship to the joy of guessing turn after the turn where the opposite player's ship is.

     As a task, we were told to add some new elements or rules to the game in order to change the gameplay and perhaps the feelings players get. I came up with the idea of adding three bombs on each player's map. If the opponent guesses the position of the bomb on the board he destroys everything around the triggered bomb. People came up with a lot of new interesting ideas such as stacking ships, collecting materials in order to repair any damages, random-shaped ships and so on.

     It was a nice exercise to see how the experience changes if we add or subtract elements from a game.

    

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