Sunday, March 15, 2015

Pervasive Games

    We studied many games before, each of them having different elements, rules, mechanics and so on but none of them can get any closed to the originality of this kind of games: pervasive games.
    What are pervasive games? Basically, the objective of the game is to stalk and kill your target but unlike other games, this kind are real life. To get into more detail, the rules are as following: if you are the killer you are undercover. You look like a normal person with common activities as you don't want your target to suspect anything. You stalk the "prey" waiting for the right opportunity to attack while your target suspects nothing. Also, you, as a killer can be the target of someone else so pay attention to everything that surrounds you. As a killer you receive basic information of the target: a photo, a name, maybe the address, as well. Using toy weapons or harmless house tools your objective is to eliminate the target by all means. You can wait in silence outside their house, or on empty hallways, anywhere as long as there are no witnesses. After the job's done you can ask for another contract. The last player left alive or the one with most kills wins the game.
    "The Seventh Victim" made in 1953, is probably the inspiration for the nowadays game, "Killer".
    Also, in 1965, a movie was made after the "The Seventh Victim" called "La Decima Vittima". The shows how assassination or killing is accepted as a form of entertainment.
    Over time the game received different adaptations. It reached a point where the game and real world were overlapping because you could ask people for directions or details regard to your target.
    The game has this social impact as it makes people leave their home in order to actually play a game with an undetermined boundaries. In different countries this game is played in groups and they are killing eachother while the city is the playground. In UK the game is called "Street Wars".
    Despite the fact that the game represents an innovation in terms of mechanics, dynamics and aesthetics, sometimes things don't go as planned because at the end of the day a game is a game and real life is real life. In Ohio, in 2006 police was alerted because of someone who was carrying a suspicious package.
   The game can be played for a very long period of time as there is no restrictions.
   Overall, the game idea is amazing as it makes you travel, search and take decisions in an undetermined playground.

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