Sunday, March 15, 2015

Pervasive Games

    We studied many games before, each of them having different elements, rules, mechanics and so on but none of them can get any closed to the originality of this kind of games: pervasive games.
    What are pervasive games? Basically, the objective of the game is to stalk and kill your target but unlike other games, this kind are real life. To get into more detail, the rules are as following: if you are the killer you are undercover. You look like a normal person with common activities as you don't want your target to suspect anything. You stalk the "prey" waiting for the right opportunity to attack while your target suspects nothing. Also, you, as a killer can be the target of someone else so pay attention to everything that surrounds you. As a killer you receive basic information of the target: a photo, a name, maybe the address, as well. Using toy weapons or harmless house tools your objective is to eliminate the target by all means. You can wait in silence outside their house, or on empty hallways, anywhere as long as there are no witnesses. After the job's done you can ask for another contract. The last player left alive or the one with most kills wins the game.
    "The Seventh Victim" made in 1953, is probably the inspiration for the nowadays game, "Killer".
    Also, in 1965, a movie was made after the "The Seventh Victim" called "La Decima Vittima". The shows how assassination or killing is accepted as a form of entertainment.
    Over time the game received different adaptations. It reached a point where the game and real world were overlapping because you could ask people for directions or details regard to your target.
    The game has this social impact as it makes people leave their home in order to actually play a game with an undetermined boundaries. In different countries this game is played in groups and they are killing eachother while the city is the playground. In UK the game is called "Street Wars".
    Despite the fact that the game represents an innovation in terms of mechanics, dynamics and aesthetics, sometimes things don't go as planned because at the end of the day a game is a game and real life is real life. In Ohio, in 2006 police was alerted because of someone who was carrying a suspicious package.
   The game can be played for a very long period of time as there is no restrictions.
   Overall, the game idea is amazing as it makes you travel, search and take decisions in an undetermined playground.

Games Britannia - Part Two: Monopolies and Merges

    In the second part of the three-part series documentary presented by Benjamin Woolley, we saw the impact of the board games board games had in the past 200 years.
    We discovered that British were the first to use a board game to develop "moral instruction" upon the players. Later, the game could be found in United States, as well. The US used them to create the idea of easy money with low efforts, known as the "American Dream".
    The first major game to focus on this idea was Monopoly, where wealth and avarice are the primary keys of the game. Ironically, the game was created as a radical socialist game in Britain in 1913, now Monopoly is considered the capitalist of games.
    Scrabble along with Monopoly and Cluedo survived until now despite the fact that these games were created shortly after the second World War.
    Woolley also talks about how much the digital era influenced the board game industry. Games started to become more complex with new elements such as role playing like Dungeon and Dragons.

Tablut: A Case Study

    The study will discuss the process in which a game with many flaws can be fixed by changing the right rules based on feedback.
    The game represents the battle between two sides. One that defends and the other one that attacks. The defending pieces are situated in the middle of the boards while the pieces that attack are positioned on the edges.
    The object of the game is to take the piece from the center of the board(the king) and place it on one of the edge squares.
    Pieces move horizontally or vertically, one at a time. When a piece is surrounded from two sides is conquered and goes outside the board. Pieces can't jump other pieces and the center square can be occupied only by the king although pieces can pass through the king's square.
  
    The game flaws:
    I've read an article by Wayne Schmittberger in which he says that the game biggest issue is that the defending team has a big advantage over the attacker: the king can easily reach the edges of the board. In his writing he also states that several similar adaptation of the games tried to fix the problem but is very hard to get it perfectly balanced when the game is asymmetric.  
   
    Schmittberger thinks that an easy fix for the game is to apply to principles: "bidding" and "the pie" rule.
    The bidding rule allows the player to bid on a number of moves before the king escapes. Whoever escapes in fewer moves gets to play the defending team, next. This rule can be implemented in many other games where one player has move advantages over the other.
    The pie rule is similar to splitting a pie into half. One person cuts and the other chooses. Same for here: one player chooses the bid and the moves and the other starts moving either the attacking or the defending side.
  
    This solutions seem to make the game fairly playable and way more balanced than before.
    This rules are a general solution to this problem and can easily be applied. 

Thursday, March 12, 2015

Ancient Board Games - tafl

     The game of "tafl" was the only board game player by the Saxons. This is what H.J.R. Murray suggested. According to him, the game of tafl was player in Scandinavia before 400 AD.
     The game is asymmetric. It is played on a square chequered board with an odd number of squares on each side. In the center of the board is placed the king while he is defended by the pieces placed symmetrical around him. The pieces that attack are twice as many.If you're playing as the defending team, the object of the game is to take the king either to the edge of the game or in the corners. I played the game but it was pretty broken as you could easily rush the king to the borders without much effort. If you're playing as the attacking team you have to surround the white king and prevent him reaching a corner square.
     The pieces move only horizontally or vertically. A piece is captured if it is surrounded from two sides by the opponent. The kind must be surrounded from all four sides in order to be captured.
      The game has different variations: "tablut" from Lapland, "tawl bwrdd", the Anglo Saxon "alea evangelii".
      Helmfried was talking about the balance of the game as the king can easily escape to any of the square on the edge so additional rules should help.
      

Wednesday, November 19, 2014

Ancient Board Games - Duodecim Scripta and Tabula

    Continuing the discussion about Ancient Board Games, we came across two games that are considered to be Backgammon's ancestors: Duodecim Scripta and Tabula.
    
  
Duodecim Scripta or  Ludus Duodecim Scriptorum is the game of twelve marks. Buried beneath the thick layer of lava were found, where once the citizens of Pompeii were living, two murals, 1700 years after the catastrophe that destroyed the city in eighteenth century. The first mural depicted a scene where a men accused the other of cheating. The second one was showing the inn keeper shouting at the men who better go outside if they look for a fight. Historians say that the game of Duodecima Scripta was very popular among people back then. The Roman literature has a lot of information regard to this game. Even the most important people of that time were enjoying the game as Emperor Claudius was known as an ardent player of Duodecim Scripta. He wrote a book about the game and it is said that he was always carrying the board game with him.
     The game is considered to be an early version of the well-known game, Backgammon. As requirements you needed the special board game, fifteen counters each and three six-sided dice and the average game length was 30 minutes. A lot more than what a game of Backgammon might last.



 
  The second game we spoke about last time was Tabula and historians agreed that the game is a better version of Duodeim Scripta and became played among Romans after the popularity of Ludus started to decline (10 B.C.E -54 C.E.). Around fourth century, Eastern Roman Emperor Zeno was playing a game of Tabula and fifty years later the game was described in Asia by a student. The epigram helped Louis Becq de Fourquieres to write the precise rules of the game.
   Unlike Duodecim Scripta, Tabula had two rows instead of three as Backgammon has.


   
    To conclude, despite the fact that two thousand years stay between us and the civilization that invented and played Ludus Duodecim Scriptorum and Tabula we can, in modern days, enjoy their games.

Wednesday, November 12, 2014

Senet and The Royal Game of Ur



     Last lecture (07.11.2014) we spoke more about the ancient games. The purpose of the lectures is for us to get a better understanding of the history by playing some of the oldest games ever found. Even though archaeological evidence suggests that the earliest board games are four thousand years old, we got the opportunity to try out two, more recent games: Senet (the game of 30 squares) and The Royal Game of Ur (aka the game of 20 squares ).    
   
    Before I start writing about the gameplay experience of these two, I will add some board game classification.
    H. J. R. Murray, historian, classified board games in five groups:
    -Game of alignment and configuration (eg Noughts and Crosses, Nine Men’s Morrie etc.)
    -War games (eg chess)
    -Hunt games (eg fox and geese)
    -Race games (eg backgammon, pachisi etc.)
    -Mancala games (eg mancala)

    In 1960 Bell, R. C. organised games into six categories:
    -Race games (eg pachisi)
    -War games (eg chess)
    -Games of position (eg noughts and crosses)
    -Mancala games, which means “to move” (eg KalahOware etc)
    -Dice games(eg hazard)
    -Domino games(eg ma-jong)


http://www.tetraktis-studio.gr/admin/games/g0703090453254.jpgThe Royal Game of Ur or the game of 20 squares date from around 2600BC. We played the game and the rules encourage players use strategy in order to win. The interaction between players is high which makes the game very competitive.

    

  
http://www.gamesmuseum.uwaterloo.ca/VirtualExhibits/Ancient/Senet/senet1.jpg
    Senet or the game of 30 squares is considered to be five thousand years old. Has some similarities with the Royal Game of Ur in terms of player interaction but the rules and the layout of the game are different.



       
    All in all, both board games are very valuable historical artifacts. The Royal Game of Ur and Senet can be considered parents of games that were discovered afterwards. The strategy and player interaction found in these two can be seen in various modern games.

Wednesday, November 5, 2014

Games Britannia - Part One: “Dicing with Destiny”

     Benjamin Woolley, a biographer and historian, starts a series of documentaries talking about the evolution of games in Britain, starting with the Iron Age and going through history until the Information Age, discovering and analysing how games influenced the society.

     The documentary starts with Benjamin Woolly saying how diverse were the reasons why people were playing games: for fun, for friendship, for intellectual purposes,for education and often for money. Even the locations were very different one from another: from churches to pubs and casinos. There was no doubt that people were feeling the need of playing games no matter the purpose or the place.

     In 1996 an archaeological team found a well preserved board game near Colchester that is believed to be two thousand years old and belonged to the Romans. The game was called Stanway Game. It had no dice of any kind in the box the game was found so it has to be a strategy game. 

     Even though we often say that is just a game, for the ancient society games were more than that. They were battle of chance and destiny and most of the time historical events can be depicted from this board games. Nowadays teenagers play video games to escape reality and to live different events that in real life were most of the time impossible.

     Later in the documentary, Benjamin Woolley finds a game in an early version of the Bible that can be consider the map of a religion. Might symbolise the fight between good and evil, a path a man should take to get to Heaven.  

     Games have different interpretation based on the mechanics they use. On one hand there were games that focus on luck as people's lives are most of the time influenced by destiny and on the other hand were games that focus on skill. Woolley says that life is a combination between these two.The perfect games should contain both of them. A game of such complexity might be backgammon.

     Game historian, Caroline Goodfellow says that game are a good way of having fun and waste time mostly because humans, unlike animals, tend to get bored. 

     Nine men's Morris is a very common game similar to "X's and O's" that can easily be found anywhere. In cathedrals you can find carved drawings of the game in stone.

      Later in history, dice were considered a tool of evil as no faith is worth being decided only by luck. Also, many considered that you can cheat with ease using dice.Hazard is a game where you bet money on the outcome of the rolled dice. Another game of pure chance is Faro. The difference is it uses decks of cards instead of dice. Usually the game is played in casinos for money. Because the prizes consist most of the time in money the stake was really high and addicted gambling players can become a real problem to society due to the fact that losing could cost them, literally, a fortune.

     The church started to see dice as a real menace to community's life, so people found an alternative: a spinner with number written on the margins. Very similar to dice but with different shape.

     Snakes and ladders is another well known game that is actually inspired by an Indian game named Gyan Chapoor. The game doesn't  rely on competition. It focuses on the spiritual path the human must take to reach the balance and happiness.

     Chess it is considered to be on of the most evolved game in terms of strategy that is easy to learn but very hard to master. The game is dated around 18th century in India. It was so well designed that lasted for two hundred years~ without any changes gameplay changes.

     This concludes the first part of the documentary Games Britannia: Dicing with Destiny.